AC
12
natural
Initiative
+1 (11)
HP
42
(5d10 + 15)
Speed
40 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Skills
Perception +3, Performance +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Only Understands music, Cannot speak Just roar
CR
1 (XP 200; PB +2)
Traits
Keen Smell. The Bardic Bear has advantage on Wisdom (Perception) checks that rely on smell.
Bardic Instrument. The bear is always holding a lute. The lute cannot be disarmed. If destroyed, a new one appears in the bear's paw at the start of its next turn.
Inspiring Growl (Reaction). When an ally within 30 ft. makes an attack roll or ability check, the bear strums a chord, granting that ally a +2 bonus to the roll. Usable once per round.
Actions
Multiattack. The bear makes two attacks: one Bite and one Claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
Bardic Serenade (Recharge 5-6). The bear plays a rousing melody. Each friendly creature within 30 ft. that can hear it gains 2d6 temporary hit points. These last until the end of the bear's next turn.
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