| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +10 |
| DEX | 14 | +2 | +7 |
| CON | 18 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +7 |
| WIS | 8 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the Archuledon fails a saving throw, it can choose to succeed instead.
Oil. the Archuledon is covered in oil. giving a resistance to fire and all attempts of grappling. Constitution Saving Throw: DC 14, each creature in direct, physical contact with the Archuledon at the end of the Archuledon's turn. Failure: The target is harmed. after the Archuledon's next turn, spines that lace the Archuledon's body explode. dealing (3d10) Force damage, and being paralyzed for 1 turn.
Multiattack. The Archuledon makes two Claw attacks and uses Abyss Pulse if available.
Claw. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Slashing damage. target must make a DC 15 Constitution saving throw or else has the Poisoned for 3 rounds.
Abyss Pulse (2/Day). Wisdom Saving Throw: DC 16, each creature within 30 ft of the Archuledon. Failure: The target takes (8d6) and the Frightened condition until the Archuledon dies or is cured from. While Frightened, the target rolls with disadvantage to hit the Archuledon.
The target repeats the save whenever it is its turn. as well as after every 24 hours it spends at least 1 mile away from the Archuledon, ending the effect on itself on a success.
Legendary Action Uses: 2 (3 in Lair). Immediately after another creature’s turn, the Archuledon can expend a use to take one of the following actions. The Archuledon regains all expended uses at the start of each of its turns.
Rake. The Archuledon makes one Claw attack.
Abyss Pulse. the Archuledon makes one Abyss pulse attack
Description
Archuledon are large beasts that hail from the deep void. creatures that evolved but stayed in the deep void. they look simular to a hybrid of a T-rex and an Aboleth. with more attributes of the Aboleth physically, but the potency of the T-rex, along with the abilities it had gained to keep itself alive. they, depspite their size and dangerousness, are not apex predators. and are rather prey for larger and more... aggressive and scarier beasts that reside in the Deep Void. their scales constantly secrete a type of oil that makes them resistant to Fire damage, along with the scales granting resistance to slashing from non-magical attacks. This oil also makes them hard to grab onto or grapple.
Lair and Lair Actions
The deep void is the dimention that is below Orythia, but above the shadow realm. it is a chaotic land where life on the planet seemed to have started. while in the deep void the Archuledon Has two actions, one more legendary action, and has the ability to cast the spell Sickening Radiance and Vitriolic Sphere. the sphere once, and the Radiance once, per long rest.
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