Large Humanoid, Lawful Evil
AC 18 Plate    Initiative +3 (13)
HP 84 (7d12 + 11)
Speed 40 ft.
Mod Save
STR 22 +6 +10
DEX 16 +3 +3
CON 18 +4 +7
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 18
Languages None Canish
CR 6 (XP 2,300; PB +3)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The creature makes two attacks: one with its Greatsword and one with its Bite.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 10 (1d12 + 6) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 6) Slashing damage.

Bonus Actions

Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature that it can see

Crush the Fallen. If the creature hits a target that is already Prone, it can use its bonus action to make one additional Bite attack against that target

Reactions
  • Parry. The creature adds +3 to its AC against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon.
  • Block the Path. When a creature enters a space within 5 feet of this monster, it can use its reaction to make one Greatsword attack. If it hits, the target's speed is reduced to 0 until the start of the monster's next turn.

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