| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The creature makes two attacks: one with its Greatsword and one with its Bite.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 10 (1d12 + 6) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 6) Slashing damage.
Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature that it can see
Crush the Fallen. If the creature hits a target that is already Prone, it can use its bonus action to make one additional Bite attack against that target
- Parry. The creature adds +3 to its AC against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon.
- Block the Path. When a creature enters a space within 5 feet of this monster, it can use its reaction to make one Greatsword attack. If it hits, the target's speed is reduced to 0 until the start of the monster's next turn.
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