Medium Plant, Chaotic Neutral
Armor Class 20 Body
Hit Points 12 (2d10)
Speed 35 ft., If attacked he goes double speed
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
20 (+5)
Skills History +6
Gear 20 daggers.
Senses Darkvision He is a carrot he can see almost evreything, Passive Perception 28
Languages Common, Elvish, Gnomish, Draconic, Carrot.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Really smart. He is really smart but hates battle.

Spellcasting. He casts no damage spells.

Actions

Action Melee Attack. He doesn't attack. Unless you attack him

Action Ranged Attack. chucks a book. 

 

Bonus Actions

Hop:  He hops and anyone within 10 feet takes 1d4 damage.

Reactions

Defend: He will try to defend himself by using a book.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A carrot that is your ally. It gives u help.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

djdavidjamesgrieve

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