Medium or Small Undead (Fire, Spirit), Any Chaotic Alignment
AC 18    Initiative +3 (13)
HP 60 (12d10 + 18)
Speed 30 ft.
Mod Save
STR 6 −2 −2
DEX 10 +0 +0
CON 15 +2 +2
Mod Save
INT 15 +2 +2
WIS 18 +4 +4
CHA 13 +1 +1
Skills Performance +5, Persuasion +3
Vulnerabilities Necrotic
Resistances Acid, Cold, Fire, Poison, Radiant
Immunities Bludgeoning
Senses Passive Perception 15
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 7 (XP 2,900; PB +3)
Traits

Flames For The Soul. All attacks that deal fire damage directly attack the soul.

Burning Souls. Creatures must roll a Constitution saving throw (10) when directly exposed to you for more than a month. If failed, they lose 1 year of their life. This doesn't apply if you succeed the saving throw or are an undead.

Absorbing Souls. As a bonus action, the Chandelure (Pokemon) can target one creature it can see within 5 feet of it that has 0 hit points, is still alive, and was hit with a attack that that deals fire damage that was caused by you. The target must succeed on a Constitution saving throw(10) against this magic or die. If the target dies, the Chandelure (Pokemon) regains half of the creatures total hit points.


 Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.

Flame Body. When hit by a melee attack the attacker must make a dexterity saving throw (15) or take 2d4 fire damage. If successful, the creature isn't damaged.

Flash Fire. You are immune to all fire damage and when hit with an attack that deals fire damage, your attacks now deal an extra 2d4 fire damage.

Infiltrator. You ignore all protective enchantments that the target has.


Mega Evolution. This trait can only be activated with the use of a Key Stone (Mega Stone) with Chandelure within 30 ft of a Chandelurite. You Mega Evolve, increasing your score modifier bonus and armor class by 2, gaining 10 ft in movement speed, and losing your own ability, but gaining a new one.

Infiltrator. You ignore all protective enchantments that the target has.

Actions

Multi-attack. You attack two times with Shadow Ball. When the trait Mega Evolution is activated, you can use it three times.

Shadow Ball. Ranged Spell Attack. range (50 ft). +5 to hit. On hit, deal 2d10 + 6 Necrotic damage.

Will-O-Wisp. Conjuration Spell. range (50 ft.)

You send out a dancing flame of wisps. The target within the range must make a Constitution saving throw (15). It takes 1d6 + 3 fire damage for 5 turns on a failed save, or doesn't of a successful save. If the save was failed, they must also roll a wisdom saving throw (10). If failed the save was failed, they are now charmed, or doesn't if successful.

Overheat. Conjuration Spell. Recharge (3). range (50 ft)

You blast and attack of soul harming flames in a location you choose within range. The area of the blast consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make Dexterity saving throw (15). It takes 5d10 fire damage on a failed save, or half as much damage on a successful one.

Heal Block. Recharge (2). Enchantment Spell. range (50 ft).

You put a curse upon a creature in range. The creature must roll a Wisdom saving throw (15) or be unable to heal or use any actions that can result in them being healed. If successful, this spell doesn't activate.

Description

Chandelure is a Pokemon that resembles a sentient chandelier. It has a striped, round head with large vertical stripes surrounding its main lantern and a horizontal stripe connecting its eyes akin to a "mouth", two smaller vertical stripes are placed in the midpoint between the stripe between its eyes and the stripes that frame its eyes. It has round, pupil-less yellow eyes. There is a ring of small, black spikes on top of its head with a tall, purple flame in the middle. From a black spike below its head, two black arms curl upward with two smaller arms extending laterally from their midpoints. These arms are tipped with purple fire.

Chandelure generates flames that do not burn their victims physically; rather, they burn the victim's spirit. After hypnotizing its opponent by waving these flames, it absorbs the victim's spirit. It is said that any spirits that get incinerated by Chandelure's flames end up losing their way and are forced to wander the mortal world forever. Chandelure is known to reside in rundown mansions. There is a rumor that some homes were illuminated by Chandelure instead of traditional lighting, which leads to the deaths of many unfortunate residents.

Forms

Chandelure can Mega Evolve into Mega Chandelure.

As Mega Chandelure, it becomes a more ornate, two-tiered chandelier. The flame atop of Mega Chandelure's head has expanded into a second lantern, ringed by vaguely S-shaped pieces that form the shape of a crown and topped by an enormous purple flame. One of Mega Chandelure's eyes turns a purple color, which is a window linking to the afterlife. Mega Chandelure gains two extra arms on its main body, and below its triangular tip extends a second ring of 8 S-shaped arms topped by more purple flames. At the very bottom of its body is a diamond-shaped tailpiece. The bottom half of Mega Chandelure's body fades to a faded golden coloration; this coloration can also be seen on the tips of its upper arms. Mega Chandelure can absorb the hatred from its surroundings and convert it into power for it to use.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2025 9:18:55 PM
2
1
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Coming Soon
4/28/2026 9:17:14 PM
13
2
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Coming Soon

Habitat: Planar (Elemental Plane of Fire)Urban

OneOfTheBioz

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