Medium Humanoid (Dwarf), Neutral
AC 21 Bone Plate Armor and shield    Initiative +0 (10)
HP 96 (8d10 + 48)
Speed 30 ft.
Mod Save
STR 18 +4 +6
DEX 10 +0 +2
CON 16 +3 +5
Mod Save
INT 16 +3 +5
WIS 10 +0 +2
CHA 8 −1 +1
Skills Athletics +7, Investigation +6, Medicine +3, Persuasion +2, Survival +3
Resistances Poison
Gear Yklwa +1, 8 Javelin, Plate(bone), Shield(bone), Smith's Tools, Charm of Swarms
Senses Passive Perception 10
Languages Common, Dwarvish, Goblin
CR 4 (XP 1,100; PB +2)
Traits

Spellcasting. TheChultan Warrior is a 2nd-level spellcaster. Its spellcasting ability is [INT] (spell save DC 14, +6 to hit with spell attacks). The Chultan Warrior has following Wizard spells prepared:

Cantrips (at will): [Mending], [Poison Spray], [Spare the Dying]
1st level (4 slots): [False Life], [Inflict Wounds]

2nd level (2 slots): [Ray of Enfeeblement]

Action Surge (Special) On your turn you can take one additional action, except the Magic action. You can use this feature 1 time(s) until you finish a Short or Long Rest.
Actions

Attacks per Action: 2

Yklwa. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 9(1d8 + 5) Piercing damage.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5 Bludgeoning damage.

Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., 1 target. Hit: 7 (1d6 + 4) Piercing damage.

Bonus Actions
Second WindYou can draw upon a limited well of physical and mental stamina and regain 1d10+8 HP. You can use this 3 times per Long Rest, and can regain one expended use when you finish a Short Rest.
Stonecunning (Tremorsense) You gain Tremorsense with a range of 60 ft. for 10 minutes. You must be on or touching a natural or worked stone surface to use this Tremorsense. You can use this 3 times per Long Rest.
Reactions

Opportunity Attack

Mythic Actions

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Description

Dwarf warrior from Chult

ThebadArcher2235

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