Armor Class
19
Hit Points
2
(1d4)
Speed
50 ft.
STR
4
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
2
(-4)
CHA
2
(-4)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Blindsight 60 ft., Passive Perception 6
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The key is incapacitated while in the area of an antimagic field field. If targeted by dispel magic, the key must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the key remains motionless, it is indistinguishable from a normal key.
Actions
Pierce. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Description
A magically animated key that darts through the air, piecing objects and creatures it comes into contact with.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/26/2018 7:19:12 PM
|
110
|
3
|
1
|
Coming Soon
|
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