Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The worm makes two attacks: one with its bite and one with its stinger.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 6 acid damage at the start of each of the worm's turns.
If the worm takes 5 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Tail Stinger. Melee Weapon Attack: -2 to hit, reach 10 ft., one creature. Hit: (3d6 + 9) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one.
Incapacitating love. -Auntie can roll as an action twice to stun an enemy for a turn. Must roll a 15 or higher. May choose to add a slight of hand bonus in exchange for the enemy being able to roll for perception to stop her. Auntie has an advantage on such throws because she has no hands...
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