Medium Humanoid (Human), Lawful Neutral
AC 16 Studded Leather    Initiative +7 (17)
HP 63 (8d8 + 24)
Speed 30 ft.
Mod Save
STR 8 −1 +2
DEX 19 +4 +7
CON 16 +3 +6
Mod Save
INT 14 +2 +5
WIS 10 +0 +3
CHA 10 +0 +3
Gear Razortooth scimitar (Uncommon), Sunwing Shortbow (Uncommon), Scimitar, Studded Leather, Thieves' Tools, Playing Cards
Senses Passive Perception 10
Languages Common, Dwarvish, Goblin, Thieves' Cant
CR 5 (XP 1,800; PB +3)
Traits
Sneak Attack (Special) Once per turn you can deal an extra 4d6 damage to one creature you hit with an attack if you have Advantage on the roll and the attack uses a Finesse or Ranged weapon. The extra damage’s type is the same as the weapon’s type.

You don’t need Advantage on the attack if at least one of your allies is within 5 ft. of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll.

Spellcasting. The Chultan Mage Scout is a 2nd-level spellcaster. Its spellcasting ability is [INT] (spell save DC 13, +5 to hit with spell attacks). The Chultan Mage Scout has following Wizard spells prepared:
Cantrips (at will): [Fire Bolt], [Message]
1st level (4 slots): [Burning Hands], [Detect Magic], [Magic Missile]

2nd level (2 slots): [Dragon's Breath], [Hold Person]

Actions

Razortooth Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [Slashing] damage.

Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described below.

Bleed Effect (cumulative):

  • A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
  • Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
  • One level of bleed effect is removed per hit point of healing received.
  • All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).

Sunwing Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., 1 target. Hit: # (1d6 + 5) [Radiant] damage. 

Irradiation. A creature that takes radiant damage from this bow becomes magically marked for 1 hour. During this time, it leaves an invisible trail that can be seen by creatures with truesight or creatures using the detect magic spell. The trail fades after 1 hour.

Bonus Actions

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) [Slashing] damage.

Cunning Action On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.
Reactions
Uncanny Dodge When an attacker you can see hits you with an attack, you can take a Reaction to halve the attack’s damage against you (round down).
Opportunity Attack

Description

Magic using Chultan scout

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2026 12:54:37 AM
5
1
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Coming Soon

Monster Tags: Human

ThebadArcher2235

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