Medium Humanoid (Tabaxi), Chaotic Good
AC 16 Natural Armor    Initiative +2 (12)
HP 105 (8d12 + 48)
Speed 50 ft.
Mod Save
STR 16 +3 +6
DEX 14 +2 +5
CON 18 +4 +7
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 10 +0 +0
Gear Mask of Beast, 4 Yping, Greataxe
Senses Passive Perception 13
Languages Common, Dwarvish
CR 5 (XP 1,800; PB +3)
Traits

Rage

While active, your Rage follows the rules below.

Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.

Rage Damage. When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a +2 bonus to the weapon damage

Strength Advantage. You have Advantage on Strength checks and Strength saving throws.

Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:

  • Make an attack roll against an enemy.
  • Force an enemy to make a saving throw.
  • Take a Bonus Action to extend your Rage.

Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

Danger Sense You have Advantage on Dex. saving throws unless you have the Incapacitated condition.
Reckless Attack When you make your first attack roll on your turn, you can decide to attack recklessly, giving you Advantage on attack rolls using Str. until the start of your next turn, but attacks against you have Advantage during
Actions

Attacks per Action: 2

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) Slashing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 Slashing damage.

Ypinga. Ranged Weapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 6 (1d6 + 3) Slashing damage + 2 (1d4) Psychic

Bonus Actions
Rage (Enter) You can enter Rage if you aren’t wearing Heavy Armor. You can use Rage 4 times per Long Rest, and regain one expended use when you finish a Short Rest.
Rage (Instinctive Pounce) As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
Reactions
Swiftstride: Movement You can move up to 10 ft. as a Reaction when a creature ends its turn within 5 ft. of you. This reactive movement doesn’t provoke Opportunity Attacks.
Opportunity Attack

Description

Gladiator of Chult

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2026 12:56:21 AM
2
2
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Coming Soon
ThebadArcher2235

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