Medium Beast, Neutral
Armor Class 15
Hit Points 25 (5d8)
Speed 40 ft., Walk 5 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +8, DEX +8, CON +8
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

​Amphibious: The serpent can breathe air and water.

 

Primal Bond: You can add your proficiency bonus to any ability check or saving throw the beast makes.

Actions

Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + your proficiency bonus force damage, and the target is grappled (escape DC 13). Until this grapple ends, the beast can't use this attack on another target

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

 

​Opportunity Attack. The serpent can make one Binding Strike attack when a creature it can see moves out of its reach

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DjdjC

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