AC
14
Initiative
+3 (13)
HP
131
(16d10 + 43)
Speed
40 ft., Climb 10 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +9 |
| DEX | 15 | +2 | +6 |
| CON | 17 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 9 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Skills
Perception +4
Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Blinded, Charmed, Deafened, Frightened, Grappled, Stunned, Unconscious
Gear
Battleaxe
Senses
Darkvision 80 ft.; Passive Perception 15
Languages
Giant
CR
11 (XP 7,200; PB +4)
Actions
Multiattack. The ettin makes one Machine Gun attack and one Battleaxe attack. One attack can be a Machine Gun attack if Machine Gun wasn't used last turn.
Battleaxe. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (3d8 + 6) Slashing damage. If the target is a Large or smaller creature, it has the Stunned condition until the start of its next turn.
Machine Gun. Melee Attack Roll: +9, reach 45/120 ft. Hit: 23 (5d6 + 6) Piercing damage, and the ettin can make another Machine Gun attack directed at a creature within 15 feet of the target.
Bonus Actions
Cool the Barrels. (2/Day) The Ettin can make a Machine Gun attack next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/29/2026 6:54:46 PM
|
0
|
1
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|
Coming Soon
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