| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 9 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate. If a creature is within 15 feet of the troll, it must succeed on a DC 16 Dexterity saving throw or take 27 (6d8) Fire damage. On a successful save, a creature takes half as much damage.
Multiattack. The troll makes one Rend attack and uses Grenade.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Grenade. The troll chooses a point within 30 feet of it. Each creature within 10 feet of the point must succeed on a DC 16 Dexterity saving throw or take 27 (6d8) Fire damage and 2 (1d4) Piercing damage.
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
Comments