| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +5 |
| WIS | 15 | +2 | +4 |
| CHA | 9 | −1 | −1 |
Linguist. Alicia can ably create written ciphers. Others can't decipher a code she creates unless she teaches them, they succeed on an Intelligence check (DC 15), or they use magic to decipher it.
Shape Shiting. Alicia can turn into a small beholder like beign. She can use the same attacks in this form, but her walking speed turns into flying speed as she floats now. This lasts for around 5 hours, and can only be done twice a day.
Supernatural Senses. Alicia can detect invisible beings. She cannot directly see them, she instead sees shimering air where the person or creature is. This also gives her advantage on perception checks against finding those who are invisible. This does not work if the being is using "True Invisibility".
Attack Action. Alicia can make two attacks or a single use of Psi Shockwave.
Lashing Tendril. Melee Magic Attack: +4 to hit, reach 15 ft. Hit: (1d8 + 2) Force damage.
Psionic Blast. Ranged Magic Attack: +4 to hit, range 20/100 ft. Hit: (2d6 + 2) Psychic damage.
Psi Shockwave. Area of Effect: 15ft radius, Wisdom Saving trhow (DC 12). Fail: (1d10 2) Psychic damage and (1d10 +2) Lightning damage.
Energize (touch). Alice can reach up to 2 allies within touching distance. Up until the end of their turn/s, they have 5ft of extra movement and an additional attack per action.
Defensive Force. If Alicia or an ally within 20ft is the target of a critical attack, she can use her psionic abillities to cut the damage in half.
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