Medium Humanoid, Chaotic Evil
AC 13    Initiative +6 (16)
HP 54 (8d6 + 24)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 16 +3 +6
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 18 +4 +7
Skills Arcana +3, Athletics +2, Insight +3, Sleight of Hand +6, Stealth +9
Gear Wand of the Precocious Apprentice, 4 Daggger, Thieves' Tools, Crystal
Senses Passive Perception 10
Languages Common, Goblin
CR 5 (XP 1,800; PB +3)
Traits
Font of Magic: Sorcery Points You can tap into the wellspring of magic within yourself, which is represented by Sorcery Points (SP). Sorcery Points fuel various magical effects. You have 8 SP and regain all expended points when you finish a Long Rest.
Metamagic: Empowered Spell When you roll damage for a spell, you can spend 1 Sorcery Point to reroll up to 4 damage dice and you must use the new rolls. You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell.
 
Metamagic: Quickened Spell When you cast a spell with a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can’t modify a spell in this way if you’ve already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on the current turn after modifying a spell in this way.
Wild Magic Surge Once per turn, you can roll 1d20 immediately after casting a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect. If the magical effect is a spell, it’s too wild to be affected by your Metamagic.
Wild Magic Surge Table

Spellcasting. The Chultan Mage is a 8th-level spellcaster. Its spellcasting ability is [CHA] (spell save DC 15, +7 to hit with spell attacks). The Chultan Mage has following Sorcerer spells prepared:

Cantrips (at will): [Acid Splash], [Fire Bolt], [Message], [Shocking Grasp]

1st level (4 slots): [Chromatic Orb], [Magic Missile], [Sleep]

2nd level (3 slots): [Cloud of Daggers], [Flaming Sphere], [Misty Step], [Shatter]

3rd level (3 slots): [Fireball], [Slow]

4th level (2 slots): [Banishment], [Blight]

Actions

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) Piercing damage.

Bonus Actions
Font of Magic: Create Spell Slot Level 1 You can transform 2 unexpended Sorcery Points into a level 1 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 2 You can transform 3 unexpended Sorcery Points into a level 2 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 3 You can transform 5 unexpended Sorcery Points into a level 3 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 4 You can transform 6 unexpended Sorcery Points into a level 4 spell slot, which vanishes when you finish a Long Rest.
Reactions
Bend Luck Immediately after another creature you can see rolls for a D20 Test, you can spend 1 Sorcery Point to roll 1d4 and apply the number rolled as a bonus or penalty (your choice).
Opportunity Attack

Description

Pterafolk Mage from Chult

ThebadArcher2235

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