AC
13
Initiative
+6 (16)
HP
54
(8d6 + 24)
Speed
30 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 18 | +4 | +7 |
Skills
Arcana +3, Athletics +2, Insight +3, Sleight of Hand +6, Stealth +9
Gear
Wand of the Precocious Apprentice, 4 Daggger, Thieves' Tools, Crystal
Senses
Passive Perception 10
Languages
Common, Goblin
CR
5 (XP 1,800; PB +3)
Traits
Font of Magic: Sorcery Points You can tap into the wellspring of magic within yourself, which is represented by Sorcery Points (SP). Sorcery Points fuel various magical effects. You have 8 SP and regain all expended points when you finish a Long Rest.
Metamagic: Empowered Spell When you roll damage for a spell, you can spend 1 Sorcery Point to reroll up to 4 damage dice and you must use the new rolls. You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell.
Metamagic: Quickened Spell When you cast a spell with a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can’t modify a spell in this way if you’ve already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on the current turn after modifying a spell in this way.
Wild Magic Surge Once per turn, you can roll 1d20 immediately after casting a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect. If the magical effect is a spell, it’s too wild to be affected by your Metamagic.
Wild Magic Surge Table
Spellcasting. The Chultan Mage is a 8th-level spellcaster. Its spellcasting ability is [CHA] (spell save DC 15, +7 to hit with spell attacks). The Chultan Mage has following Sorcerer spells prepared:
Cantrips (at will): [Acid Splash], [Fire Bolt], [Message], [Shocking Grasp]
1st level (4 slots): [Chromatic Orb], [Magic Missile], [Sleep]
2nd level (3 slots): [Cloud of Daggers], [Flaming Sphere], [Misty Step], [Shatter]
3rd level (3 slots): [Fireball], [Slow]
4th level (2 slots): [Banishment], [Blight]
Actions
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) Piercing damage.
Bonus Actions
Font of Magic: Create Spell Slot Level 1 You can transform 2 unexpended Sorcery Points into a level 1 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 2 You can transform 3 unexpended Sorcery Points into a level 2 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 3 You can transform 5 unexpended Sorcery Points into a level 3 spell slot, which vanishes when you finish a Long Rest.
Font of Magic: Create Spell Slot Level 4 You can transform 6 unexpended Sorcery Points into a level 4 spell slot, which vanishes when you finish a Long Rest.
Reactions
Bend Luck Immediately after another creature you can see rolls for a D20 Test, you can spend 1 Sorcery Point to roll 1d4 and apply the number rolled as a bonus or penalty (your choice).
Opportunity Attack
Description
Pterafolk Mage from Chult
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