Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 12 (5d8 - 10)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
7 (-2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +3, WIS +3
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages any four languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The necromancer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life, mage armor, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement, web

3rd level (2 slots): animate dead

Actions

Withering Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Scroll of Danse Macabre (1/weekly). The Necromancer casts danse macabre without using a spell slot.

 

Reactions

Undying Loyalty. If an allied undead is within 5 ft of the necromancer and the necromancer is targeted by an attack the necromancer can use their reaction to cause the undead to become the target of the attack instead.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2020 12:19:57 AM
20
9
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Coming Soon

Monster Tags: NPC

Habitat: DesertUrban

JustDoomed

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