Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 643 (50d12 + 350)
Speed 80 ft.
STR
27 (+8)
DEX
27 (+8)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws STR +13, DEX +13, WIS +10
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Frightened, Stunned
Senses Blindsight, Passive Perception 20
Languages Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Aura of Rage. Creatures that start are with in 30ft of the Avatar of Rage when it starts it's turn and if those creatures are effected by the Fear condition, any melee attack the Avatar of Rage makes against those creatures are automatically a critical hit. 

Death Bound. Whenever the Avatar of Rage's attack is a critical hit, after the damage is dealt that creature must succeed on a DC 15 Wisdom Saving throw or suffer from the Frightened condition. 

Improved Critical Hits. The Avatar of Rage scores a critical hit on 18's 19's and 20's. 

Spellcasting. The Avatar of Rage is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The Avatar of Rage has following spells prepared:
Cantrips (at will): Thorn Whip, Sapping Sting, Sacred Flame.
1st level (5 slots): Bane, Inflict Wounds, Magic Missile, & Guiding Bolt. 
2nd level (3 slots): Cloud of Daggers, Darkness, Hold Person, & Moonbeam.
3rd level (3 slots): Fear, Fireball, & Bestow Curse. 

Actions

Multiattack. The Avatar of Rage makes three attack's, in any combination between Melee and Ranged attacks. 

Magus Lunae Magnae. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 9) Slashing damage.

Thorn Whip. Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: 13 (2d6 + 5) Piercing damage.

Bonus Actions

Absorbs the Moons Anger. If any Moonbeam spell is currently active within 60ft. of the Avatar of Rage it can chose to absorb it into Magus Lunae Magnae adding the spells damage to the weapons attack. (This Effect can stack)

Reactions

Counter Spell. The Avatar of Rage attempts to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2026 3:15:49 AM
4
1
5th Edition
Coming Soon
4/30/2026 3:35:56 AM
14
1
--
Coming Soon

Habitat: Any

GodUwUchan

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