Armor Class 18 Magium durability
Hit Points 500 (77d8)
Speed 60 ft.
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
19 (+4)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws INT +10, WIS +10, CHA +11
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Invisible
Senses Truesight Sight by sensing the magium in the field being irritated , Passive Perception 18
Languages Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

MAGIUM INVENTORY

Astraea has a magium inventory of 50000 or 500000 (with the power of one titan increasing by 50 thousand for every extra)

Mass inventory 

A inventory able to hold the same amount of items as her magium inventory divided by 2 allowing anything that from an angle can fit through a 15 ft by 15ft square to be held in a pocket dimension.

Stargazers Space 

Astraea has a dense field of magium that surrounds her at all times allowing for the creation of items up to medium in size. This field also has gives Astraea a passive ability called solar winds that constantly have strong winds within a 30ft radius field increasing every square of movement cost by 2ft when going towards Astraea and lowering by 2ft when moving away. Any attacks done by a weapon made from stargazers space will have an additional 1d8 magic damage.

View of the universe 

Only people with at least half of Astraea’s magium can see her stargazers space

Celestial Dancer

Astraea can attack up to 3 times with her stargazer weapons and her cosmic fog in any combination.

Actions

Stargazer dagger

A small magium dense dagger with a plus 4 to hit and doing 10d8 slashing damage plus 1d8 magic damage

Stargazer Sword

A medium sized sword with 5 ft of range having a plus 12 to hit doing 6d8 slashing on a hit and doing an extra 1d8 magic damage.

Stargazer  Halbert

A  with a range of 10 ft with plus 12 to hit and disadvantage on 5ft attacks. On hit does 4d8 piercing damage and an extra 1d8 magic damage on hit 

Cosmic Fog

Astraea chooses one creature outside her field that’s in sight and every creature in her field, or 1 creature in her field and everyone outside her field in a 200 foot radius, then give all creatures affected the charmed status effect and the inability to use reactions on a failed dc 16 wisdom save. Astraea can choose any number of charmed creatures and for 2000 magium cost each, force all selected creatures to make every creatures in sight look like humanoids made of stars. The affected creatures hallucinate and make it seem as if a humanoid is coming in to attack, assign each creature Astraea chooses with a number and roll to see who is “attacking”. The charmed creatures on each their turns roll a wisdom 16 save and attack whatever is “attacking” on a fail,  on a success lose the charmed effect and gain reaction back

Bonus Actions

Universal body

Astraea can choose to summon up to 20 items, summon a Stargazer Weapon, or switch one stargazer weapon to another 

Solar Winds V2

Astraea uses her solar winds to boost her movement speed by 25 for the rest of the turn.

 

Reactions

TITANIC ARMOR

When an attack is directed at Astraea Astraea can make a wall of magium into one of two different materials being iron, costing 1000 magium to increase ac by 2 and titanium for 10000 increasing ac by 5

Legendary Actions

Astraea has 4 legendary actions which are powerful abilities from her titan given magium that can be used at the end of anyone’s turn or when an attack is being attempted.

Space Breaker (Costs 1 Actions). choose one creature within sight that has moved this turn and move it back to where it was before movement.If attacking before movement the creature can make a dc 16 dex or int save to see if they stop the attack and on a fail they user the attack in their current direction.

Celestial Formation (Costs 2 Actions). Astraea creates up to 8 squares of celestial terrains that have an hp of 20 looking as solid forms of stars and constellations as a 5b5 foot pillar 

SUPERNOVA (Costs 4 actions). Launch out 50000 magium in the form of heat in a 100ft radius forcing a dc 19 strength or con save doing 20d8 heat and force damage on a fail and half as much on a success 

Mythic Actions

Astraea cilestala

Astraea upon defeat gains all health back having a new total health of 1000 turning into a creature made of stars and cosmos gaining 2 more legendary actions along with summoning 10 eyes around the field with hp of 20 that when destroyed do 100 damage to astraea

Forceful glare (Costs 2 Actions). Push back any creatures within 10ft  20ft away causing a dc 14 dex or str save and on a fail doing 1d8 force damage and knocking creatures prone.

CELESTIAL CONDUIT (costs 3 actions ). Power up the next attack with focused energy of the stars and the titans that shape the world doing 20d8 extra magic damage. This attack has a 4 turn cooldown after use along with costing 50000 magium to use

Description

Astraea is a powerful magium user who despise all those who do not use magium. She obtains power of titans which are beings with magium used to make up the world and increases her power greatly. She can manipulate magium to form items and manipulate energy redirecting it and even make affecting others brains by delaying how fast they process info and making people fixate on one thing.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2026 6:09:29 AM
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Raiflens

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