Medium Fey, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 287 (25d12)
Speed 40 ft., Climb 25 ft.
STR
17 (+3)
DEX
19 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws DEX +7, CON +8, WIS +8
Skills Arcana +8, History +8, Perception +9, Stealth +11
Condition Immunities Blinded, Charmed, Unconscious
Senses Blindsight 30 ft., Darkvision 100 ft., Passive Perception 19
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Astral Fire. Once per turn the elf can channel radiant energy through its weapon of choice and deal an extra 2d10 damage if the attack hits.

Fey Ancestry. You are immune to magical sleep effects.​​

Keen Senses. Elves are highly attuned to their surroundings. You have proficiency in Perception.

Trance. Astral Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that non-elves do from 8 hours of sleep (a long rest). ​

Trancing is an intrinsic part of the astral elven experience, for astral elves peer back into their past memories to dissect them and learn from them. These memories extend back a century, and it is for this reason why elves are not considered adults until they've aged 100 years, for their trance will include memories of their past astral elven life within that span.

Actions

Multiattack. The elf makes three attacks with its longbow and shortsword in any combination.

Longbow. Ranged Weapon Attack: +8 to hit, reach 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 4) piercing damage.

Charm. The elf casts Dominate Person (level 8 version), requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15).

Bonus Actions

Starlight Step. As a bonus action, you can magically teleport up to 3 tiles to an unoccupied space you can see. You can use this trait once per long rest. ​

Reactions

Misty Escape. When it drops to 0 hit points outside its domain, the elf transforms into its Mist Form instead of falling unconscious. If the elf can’t transform, it dies.

While it has 0 hit points in mist form, the elf dies if it takes damage three times or necrotic damage once. It can’t willingly revert to its elf form, and it must reach its domain within 2 hours or die. Once in its domain, it reverts to its elf form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its domain with 0 hit points, it regains 1 hit point.

Description

An astral elf is a subrace of elves who left the Feywild millennia ago to dwell in the Silver Void of the Astral Plane, a timeless realm that has infused them with celestial spark. Because time does not pass normally in their home, these elves can live for thousands of years, leading them to possess a melancholic, detached perspective on the fleeting lives of those in the Material Plane. Physically, they often mirror the starry sky they inhabit, occasionally manifesting a faint internal glow or eyes that sparkle like distant constellations. They are renowned as masterful navigators of spelljamming ships and possess a unique "Astral Fire" ability, allowing them to channel radiant energy through their magic or weapons.

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