Gargantuan Elemental (Earth, Water), Neutral
AC 15    Initiative +6 (16)
HP 260 (28d20 + 120)
Speed 10 ft., Swim 50 ft., Burrow 50 ft.
Mod Save
STR 24 +7 +7
DEX 10 +0 +0
CON 20 +5 +11
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 1 −5 −5
Resistances Cold, Thunder
Senses Darkvision 120ft., Tremorsense 80ft.; Passive Perception 16
Languages None
CR 17 (XP 18,000; PB +6)
Traits

Beast of Water and Earth.  Choose 1 of the following forms for the Namazu: Earth or Water. Earth makes available the Earthquake feature while Water the Stormfall. The Namazu can change it's type during a long rest.

Actions

Multiattack. The namazu makes two Tail or Lightning Burst attacks and uses Earthquake or Stormfall if anailable.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft. Hit: 29 (4d6 + 7) Bludgeoning damage.

Lightning Burst. Ranged Weapon Attack: +11 to hit, range 60/120 ft. Hit: 27 (5d10 + 5) Thunder damage.

Earthquake (If Earth) (Recharge 5-6). Each creature at a 20ft. sphere within 60ft. of the Namazu must succeed at a DC19  Constitution  Saving Throw  or take 44 (8d10) Thunder damage and be stunned until the end of the Namazu's next turn

Stormfall (If Water) (Recharge 5-6). Every creature within 20ft. of the Namazu must succeed on a DC19 Strengh Saving Throw or take 55 (10d10) cold damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Namazus come from the deep waters and the ancient caves. They are symbols of primordial wrath as they resemble earthquakes and storms.

Namazu Originally Come From Japanese Mythology.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

Bohr14

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