Medium Humanoid (Elf), Lawful Neutral
AC 17    Initiative +4 (14)
HP 112 (15d8 + 45)
Speed 35 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 16 +3 +8
Mod Save
INT 17 +3 +8
WIS 18 +4 +9
CHA 14 +2 +2
Skills Arcana +13, History +8, Perception +9, Religion +8
Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Poisoned
Senses Passive Perception 18
Languages All, telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits

ARCANE SENSE: The Archimandrite can cast detect magic at will, with an increased range of 120 ft.

MAGIC RESISTANCE: The Archimandrite has advantage on saving throws against spells and other magical effects.

MAGIC WEAPONS: The Archimandrite's weapon attacks are magical.

PSYCHIC DEFENSE: While the Archimandrite is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

INNATE SPELLCASTING: The Archimandrite's innate spellcasting ability is Wisdom (spell save DC 17). He can innately cast the following spells, requiring no material components:
At will: clairvoyance, detect thoughts, see invisibility, jump, feather fall
3/day each: dimension door, telekinesis, dispel magic, resilient sphere
1/day each: globe of invulnerability, creation

 

Actions

MULTIATTACK. The Archimandrite makes two unarmed strikes. .

UNARMED STRIKE. Melee Weapon Attack +9, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 13  (3d8) psychic damage. 

SPELLCASTING. The Archimandrite is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Archimandrite has the following spells prepared:
Cantrips (at will): light, mage hand (invisible), prestidigitation, firebolt (deals radiant damage)
1st level (4 slots): shield, floating disk, command, magic missile
2nd level (3 slots): hold person, invisibility, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt (deals radiant damage), slow
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): arcane hand, hold monster
6th level (1 slot): chain lightning (deals radiant damage)
7th level (1 slot): reverse gravity
8th level (1 slot): power word stun

Reactions

TELEPORT (3/DAY): The Archimandrite magically teleports, along with any equipment he is wearing or carrying, up to 60 ft. to an unoccupied space he can see.

Habitat: Any

AarontheArcane

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