| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.
Spore Release. When the swarm is reduced to 0 hit points or as a reaction when it takes damage, it releases a cloud of spores. Each creature within 10 feet must succeed on a DC 14 Dexterity saving throw or become infected (see Infection).
Infection. An infected creature takes rollable;{"diceNotation":"1d4","rollType":"damage","rollAction":"Infection","rollDamageType":"necrotic"}[/rollable] necrotic damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Constitution saving throw, ending the effect on a success. If the creature dies while infected, a new Birch Boy Swarm rises from its corpse in 1d4 rounds.
Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: rollable;{"diceNotation":"2d4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage, or rollable;{"diceNotation":"1d4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage if the swarm has half of its hit points or fewer.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
- Monster Name: Birch Boy Swarm
- Version: 1
- Monster Type: Plant
- Size: Tiny
- Swarm Monster Type: Swarm of Insects (this is fine)
- Alignment: Chaotic Neutral
- Challenge Rating: 1/2
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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