Endurance of Ages.(1x per LR) Arkham can upon reaching 0 hp instead of going unconscious gain 7hp.
Rejuvenate.(1x per LR) Arkham can as an action regain a large portion of health. 4d10+ 16 hp. Or he can choose for allies within 30 ft to regain 1d10+4 hp.
Eyes of the Raven. Arkham’s Raven can be commanded and as an action Arkham can worg into his Raven’s eyes. Doing so renders him blind and deaf for the duration of the ‘worg’.
Multiattack. Make 2 Greatsword attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., single target. Hit: (2d6+6) [Slashing] damage. On a hit a target is pushed 5 ft and has their speed reduced by 5 ft.
Raven Strike. Arkham can direct his magical raven to strike at a target. +7 to hit, 2d8+ 4 piercing damage.
Might of the Old. Arkham can utilize a bargain he made long ago to increase his STR to 25 for 1 minute. When he does so he takes 3d10 Force damage and has his movement reduced by 5 ft as this burden and Might was not meant for him at this age.
Retributive Strike. Arkham can choose to make 1 attack at a creature when it enters his threatened range. Doing so reduced the creatures speed to 0, for the remainder of that turn.
Legendary Resistance (1x per LR). Arkam may choose to succeed a saving throw.
Description
Arkham was a soldier from Kharzül long ago. Now he is retired, or rather was, he avenged his lost and murdered party members in the past and chose to live on the floating island city of Tanarak. There he raised a young boy, but now that boy has gone missing. With the Peace Summit nearing Arkham knows something more is afoot and he plans to stop it.
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