| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +6 |
| CHA | 20 | +5 | +9 |
Legendary Resistance (2/Day). If the half dragon fails a saving throw, it can choose to succeed instead.
Multiattack. Aris makes two Storm Bolts or one Storm Bolt + one Frost Claw
Storm Bolt (Ranged Spell Attack). Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (4d8) lightning damage
Frost Claw (Melee). Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (4d8+6) cold damage
Lightning Breath (Recharge 6). The dragonborn exhales blue and white lightning in a 30-foot line. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, the creature takes 45 (10d8) lightning damage and is stunned until the creatures next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
Spellcasting. The champion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):
1st level Spells
4/day each: mage armor, chromatic orb, ice knife, Shield
2rd level Spells
3/day each: mirror image, misty step, hold person, shatter
3rd level Spells
3/day each: lightning bolt, sleet storm, counterspell, haste
4th level Spells
1/day each: ice storm, storm sphere, greater invisibility
5th level Spells
1/day each: cone of cold, hold monster
6th level Spells
1/day each: chain lightning
Storm Step. Teleport 30 ft in a crack of lightning leaving behind a lingering spark that lasts till Airis next plus next creature entering that space takes 2d8 lightning
Static Reversal. When hit by an attack deal 3d8 lightning damage back to attacker and push attacker 10ft
Spark Lash. Deal 2d8 lightning to a nearby target
Freeze Moment (Costs 2). Force one creature to make a Wis save (DC 16) or have disadvantage on next attack/save
Storm Collapse (Costs 3). AOE (15 ft radius) with a 60ft range causing 4d8 lightning + 4d8 cold and Knocks prone any creature in the area.
Description
From the peaks of the Dragon’s Head, he commands storms, wind, and a growing brood of young white dragons. Travel through the mountains is no longer safe—it is controlled. But Airis guards something far more important than territory:
The White Scales.
Remnants of an ancient white dragon, long dead… or perhaps waiting. These relics are key to a greater ritual—to summon A ancient white dragon beneath the mountains he so solemnly controls.
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