| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +5 |
| DEX | 14 | +2 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Seelie Me. The blinkkity projects a magical effect that blurs its physical form. It has advantage on all Dexterity (Stealth) checks against being seen. Attacks against it that rely on sight are made at disadvantage.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage and 4 (1d4 + 2) fire damage
Tentacle. Melee Attack Roll: +3, range 10 ft. Hit: 5 (1d6 + 2) bludgeoning damage and 4 (1d4 + 2) poison damage
Tentacle Toss. The blinkkitty may use its bonus action to throw an object-or a grappled creature-size medium or smaller. The thrown target lands in an unoccupied space up to 15 feet away, taking 8 (2d6 + 2) bludgeoning damage and 4 (1d4 + 2) slashing damage. Creatures must succeed on a DC 13 Dexterity saving throw or land prone
Tentacular Intervention. When the bondmate would take damage from a missle attack, if the blinkkitty is within 5 feet, it may use its reaction to deflect the projectiles.
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