Medium Beast, Any Alignment
AC 13    Initiative +1 (11)
HP 39 (6d10 + 6)
Speed 10 ft., Fly 40 ft.
Mod Save
STR 14 +2 +5
DEX 12 +1 +1
CON 12 +1 +4
Mod Save
INT 12 +1 +1
WIS 8 −1 −1
CHA 10 +0 +0
Skills Perception +5, Stealth +5
Immunities Frightened
Senses Darkvision 30 ft.; Passive Perception 11
Languages Understands Common, cannot Speak. Bonded: Telepathy 25ft (bondmate only)
CR 5 (XP 1,800; PB +3)
Traits

Mimicry. When motionless-and so long as its toothy underside is hidden-the cloaker appears as a normal leather cloak. If riding on the back of a willing creature the cloaker gains advantage on all Dexterity (Stealth) or Charisma (Persuasion) checks to maintain the ruse.

Damage Transfer. When attached to an enemy, if the cloaker is hit with an attack that deals damage, it takes half of that number while the creature it is attached to takes the rest. 

Actions

 

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, and if the target is Large or smaller the cloaker attaches to it.

Barbed Tail. Melee Attack Roll: +3, reach 10 ft. Hit: 5 (1d6 + 2) Slashing damage.

Bonus Actions

Clingy. The cloakeer can attach or detach itself to another creature using its bonus action. A hostile creature beginning its turn with the cloaker attached takse 2 (1d4) Piercing damage. The creature may use its action to make a DC 14 strength check to attempt to remove it. 

 

Habitat: Underdark

AarontheArcane

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