Medium Beast, Any Alignment
AC 13    Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 14 +2 +5
DEX 10 +0 +0
CON 14 +2 +5
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 10 +0 +0
Skills Intimidation +8, Perception +8
Senses Darkvision 30 ft.; Passive Perception 10
Languages Understands Common, cannot Speak. Bonded: Telepathy 25ft (bondmate only)
CR 5 (XP 1,800; PB +3)
Traits

Three Heads. Unless taking a long rest, at least one of the chimera's heads is awake at all times. It gains advantage on Wisdom (Perception) checks based on sight, smell, and sound.

 

Actions

Tooth. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.

Tail. Melee Attack Roll: +3, reach 10 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Goating Attack . When the chimera damages an enemy with a critical hit, it lets out a chilling bleat from its goat head. Until the start of the chimera's next turn, all damaged foes gain disadvantage on all attacks against any target other than the chimera.

Bonus Actions

Heal. (Bonded Only 1/day). If  both members of a bonded pair are within 5 feet of one another, the companion may use it's bonus action to heal either bondmate or itself 3(1d6) hit points.

Habitat: GrasslandHillMountain

AarontheArcane

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