| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Coiled Mind. The couatl is immune to scrying or any effect that would sense its emotions, thoughts, or location. When within 5 feet, its bondmate receives these benefits as well.
Spellbinding. The couatl's weapon attacks are magical.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:5 (1d6 + 2) piercing damage plus 4 (1d4 + 2) poison damage.
Constrict. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:5 (1d6 + 2) piercing damage and the target is grappled until the start of the couatl's next turn.
UPGRADES/UNLOCKABLES
Revelation. The couatl can sense lies or magical deception. When its bondmate is within 15 feet and makes a Wisdom (Insight) check to determine if someone is lying they make this roll with advantage and the couatl adds 10 to the result.
UPGRADES/UNLOCKABLES
Shapeshift. Bonus Action. The couatl magically aters its shape to that of another companion creature that it has seen, or back into its true form for 10 minutes, the couatl has all of the physical characteristics of the creature, and retains all of its own stats and abilities. The form reverts if it is dropped to 0 hit points.
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