Medium Construct, Any Alignment
AC 15 (armor plating)    Initiative +2 (12)
HP 39 (6d10 + 6)
Speed 30 ft., Fly 30 ft. Hover
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 10 +0 +0
Resistances Necrotic
Immunities Poison; Charmed, Frightened
Senses Truesight 30 ft.; Passive Perception 10
Languages Understands Common, cannot Speak. Bonded: Telepathy 25ft (bondmate only)
CR 5 (XP 1,800; PB +3)
Traits

Acceptable Parameters. The clockwork construct cannot be charmed, frightened, nor canit be compelled to act outside of its instructions or nature.

Autosave. The clockwork construct grants +2 to its bondmate on all skill checks and saving throws.

Proximity Alert. When within 10 feet of its bondmate the clockwork construct has infinite reactions which it may use for attacks of opportunity.

Ressurection. If the clockwork construct dies, during a short rest the bondmate may spend half of their hit dice to ressurect it. It comes back with one hit point and a level of exhaustion.

 

Actions

Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)  bludgeoning damage.

Gear Volley. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 5 (1d4 + 2)  piercing damage.

AarontheArcane

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