Regeneration. Craige regains 2d6 hit points at the start of its tum. If Craige takes fire or radiant damage, this trait doesn't function at the start of Craige next turn. If Craige cannot regenerate he goes into a slumber.
Multiattack. Craige makes up to two attacks.
Slash. Melee Weapon Attack: +6 to hit. Hit: 2d6
Slashing damage.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
(2d8 + 4) slashing damage plus (2d4) necrotic damage.
Not so fast. When in melee range of an enemy that is using a spell slot for any reason, Craige may use this action to interrupt
and dispel this arcane act. The enemy's spell slot is used.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Venomous Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5
ft. or range 60 ft., one target. Hit: 10 (2d8 + 4) necrosis damage. They have to pass a CON saving throw of 13 or be blinded.
Parry. Craige adds 5 to its AC against one melee
Attack that would hit it.
Description
With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Previous Versions
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5/2/2026 6:00:23 PM
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Coming Soon
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