AC
18
Initiative
+2 (12)
HP
15
(6d8 + 6)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 6
Languages
None
CR
1 (XP 200; PB +2)
Actions
Multiattack. The armor makes two Slam attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Bonus Actions
capture the living.
if creature is in 5ft range the armor can grapple creature to capture it to extract remnant. the damage it deals to creature is converted to temp hp, creauture has to make dex save of 12 to evade the grapple. if creature gets grappeld it takes standard 2d6 damage untill saved by other creatures they have to make a strengt check of 16
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