Medium Construct, Chaotic Evil
AC 18    Initiative +2 (12)
HP 15 (6d8 + 6)
Speed 25 ft.
Mod Save
STR 14 +2 +2
DEX 11 +0 +0
CON 13 +1 +1
Mod Save
INT 1 −5 −5
WIS 3 −4 −4
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 1 (XP 200; PB +2)
Actions

Multiattack. The armor makes two Slam attacks.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Bonus Actions

capture the living.

if creature is in 5ft range the armor can grapple creature to capture it to extract remnant. the damage it deals to creature is converted to temp hp, creauture has to make dex save of 12 to evade the grapple. if creature gets grappeld it takes standard 2d6 damage untill saved by other creatures they have to make a strengt check of 16 

Habitat: Urban

sjaakie_abstractie

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