Manpower. For every 20 hp of damage taken, reduce damage of platoon attacks by 1d8 - 1.
Morale. If platoon begins turn with 50% hp or less, it must make a Morale check (WIS DC 12). Success allows platoon act normally. Failure causes the platoon to become demoralized and flee from combat at twice its normal speed. This check is ignored if the platoon begins its turn demoralized.
Rally. If platoon begins its turn demoralized it may make a Morale check (WIS DC 12) to regain decorum and reform, thus acting normally until the beginning of its next turn.
Sword Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target unit. Hit: 24 (4d8 + 4) [slashing] damage.
Cavalry Charge. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target unit. Hit: 28 (4d8 + 8) [slashing] damage. The Sword Platoon must move a minimum of 20 feet (up to 80 feet) before making the attack. The platoon's AC is reduced to 12 until the beginning of the platoon's next turn.
Gallop. Full Round Action: May move up to 4 times speed. You cannot change direction until moving at least 80 feet in a straight line.
Description
A platoon of cavalry soldiers armed with longswords.
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