| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1d8 + 3 Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 1d6 + 3 Bludgeoning damage. If the target is a Large or smaller creature and the blink wolf moved 20+ feet straight toward it immediately before the hit or if the blink wolf used its Blink ability and made this attack against a creature within 5 ft. of it after it teleported, the target takes an extra 1d6 Bludgeoning damage and has the Prone condition.
Blink. The blink wolf teleports to an unoccupied space it can see within 30 feet of it.
Description
Wearing coats of white, grey or black, blink wolves stalk the forests of New Leilan. Unlike other wolves, they hunt alone. They are expert ambush predators, tailing creatures for hours before finally teleporting next to them and ramming them to the ground with their large antlers. Cautious by nature, blink wolves are so good at avoiding humanoid life that most folk think they're just a myth. There are stories of a woman who lived side by side with multiple blink wolves, which gives some people enough hope to go out looking for them. If they could be tamed, they would make a brave lifelong companion.
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