| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +5 |
| DEX | 16 | +3 | +11 |
| CON | 13 | +1 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | +1 |
| WIS | 12 | +1 | +4 |
| CHA | 7 | −2 | +1 |
Chitinous Shell: The hybrid has advantage on saving throws against being stunned or paralyzed.
Agile Flyer: The hybrid can take the Disengage or Dash action as a bonus action while flying.
Predatory Instinct: The hybrid has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack: The hybrid makes two attacks: one with its Mandibles and one with its Bile Spit.
Mandibles (Melee Weapon Attack): +5 to hit, reach 5 ft., one target.Hit: 12 (2d8 + 3) slashing damage.
Bile Spit (Ranged Weapon Attack): +5 to hit, range 30/90 ft., one target.Hit: 14 (3d6 + 3) acid damage. The target must succeed on a DC 14 Constitution saving throw or have its AC reduced by 1 until the end of its next turn (as the acidic bile eats at their protection).
Buzzing Assault (Recharge 5–6): The hybrid violently beats its wings, emitting a maddening buzz in a 15-foot cone. Each creature in the area must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
Chemical Splash: When the hybrid is hit by a melee attack, it can use its reaction to splash the attacker with bile, forcing them to make a DC 14 Dexterity saving throw or take 7 (2d6) acid damage.
Description
The Chitterbile Hybrid is a grotesque fusion of beetle carapace, wasp wings, and a leering, gremlin-like head. Its mandibles drip with viscous fluid, and it spits corrosive bile at prey and foes alike. Driven by hunger and a cruel cunning, these stitched-together monsters lurk in nests or assault intruders in swarms.
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