Huge Dragon, Neutral
Armor Class 8 (natural armor)
Hit Points 109 (10d12 + 40)
Speed 30 ft., Fly 70 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws STR +10, DEX +7, CON +10
Skills Athletics +10, Intimidation +8, Perception +8, Stealth +7
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 19
Languages Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Bone Armor. The dragon creates its own armor out of the bones of other dragons. With the bone armor, the dragon has an AC score of 22, and it can use the Thundering Roar ability. 

 

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 8 piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 8 slashing damage.

Tail Club. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 3d8 + 8 bludgeoning damage.

Thundering Roar. The dragon makes a powerful roar with a special piece of bone on its throat. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (6/Short Rest). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 8d10 fire damage on a failed save, or half as much damage on a successful one.

Description

Categorized as a member of the Mystery Class, the Boneknapper is one of the most uncommon and abnormal species of dragons living around the Isle of Berk. As its name suggests, it creates its own armor from the bones of other dragons. Without this shell, a Boneknapper resembles a “big boneless chicken.” Because of this vulnerability, the bones a Boneknapper collects act as a protective covering and are essential for performing fundamental actions, such as roaring. The Boneknapper will search far and wide to complete its protective armor, sometimes spending years looking for a single perfect bone.

Boneknappers, due to their dependency on bones, spend a lot of time looting piles of dragon bones for the perfect pieces of armor. While they can spend years pursuing a single piece of bone, it is evident that these dragons are extremely determined and are perfectionists when it comes to maintaining their armor.

Though Boneknappers spend much time keeping their bone armor clean, occasionally some individuals will also incorporate other material into their armor such as Skullcrown utilizing ice, and the Cryptic Collector donning Moss.

It is also confirmed that as long as their objectives to collect perfect bone pieces is fulfilled, Boneknappers can be very calm and friendly towards human beings. This can be seen when Gobber gave up his lucky bone, and instead of killing him, the Boneknapper affectionately nuzzled him and requested for him to stroke him. And when Gobber relented, the dragon took on a more stereotypical family dog portrayal, lying on its back and thumping its tail.

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2020 4:51:24 PM
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