Medium Humanoid, Chaotic Good
Armor Class 18 Natural Plate
Hit Points 126 (11d8 + 7)
Speed 30 ft., Swim 90 ft.
STR
24 (+7)
DEX
19 (+4)
CON
24 (+7)
INT
10 (+0)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws STR +11, CON +11, CHA +8
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Atlantean, Icelandic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits
 
 
 
Amphibiousness. Aquaman can breathe both air and water and gains a swim speed of 90ft.

Aquatic Telepathy. Aquaman can magically command any fish or sea creature within 120ft of him using limited telepathy.

Innate Spellcasting. Aquamans innate spellcasting ability is Charisma [Spell save DC 16]. So long as he is is wielding his Atlantean trident which gives him access to the following spells: 

At will: Waterwalk
3/day: Control water

Actions
 
 
 
Multiattack. Aquaman makes three melee weapon attacks.

Atlantean Trident. Melee Or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/90ft, one target. Hit: # (1d8 + 8) Piercing damage. Atlantean Trident returns upon landing a hit on the target as a free action.

Squid Throw. As an action Aquaman can summon two squids within 30 ft of himself. These squids can breathe upon land and in the sea, sharing Aquamans trait. The squids HP is 15 with an AC of 12 and enter the turn order right after Aquaman. On their turn they can shoot a water beam blast. Ranged Weapon Attack: +4 to hit, reach 60 ft. one target. Hit: # (1d8 + 2) cold damage.

Bonus Actions
 
 
 
Action Surge. Aquaman pushes himself beyond the normal limits for a moment. On his turn, he can take one additional action on top of his regular action. He cannot do this again till next long rest.

 

 

Reactions
 
 
 
Water bubble shield. As a reaction Aquaman can engulf himself in a water bubble, Raising his AC by +5 till his next turn. He can use this ability twice per fight.
Legendary Actions
 
 
 
Aquaman gets access to two legendary actions.

King Of The Seas [1 legendary action].
 Aquaman summons the spirit of the ocean and summons a whale made of water that lands in a 30ft area dealing 3d10 cold damage to all enemies within it. This does not affect allies.

Bouncing Trident [1 legendary action].
 Aquaman throws his trident at a target, on a hit he can have it ricochet to 3 separate targets within 30ft and deal an extra 1d8 cold damage. 
Mythic Actions
 
 
 
 
 

 

Lair and Lair Actions

 

 

Habitat: UnderdarkUnderwater

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