Medium Humanoid (Warforged), Neutral Evil
Armor Class 22 Iron Maiden
Hit Points 170 (20d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +7, WIS +6, CHA +6
Skills Acrobatics +7, Medicine +6, Perception +6, Survival +7
Damage Resistances Fire, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Albina fails a saving throw, she can choose to succeed instead.

Iron Maiden - Defibrillation (1/Short or Long Rest). When Albina is reduced to 43 or less hit points, she instantly resets her health to 136 HP as her Iron Maiden armor explodes into shrapnel around her. Creatures within 15 feet of her must make a DC 18 Dexterity saving throw or take 4d6 piercing on a failed save, or half as much on a success. She loses 4 AC, her other Iron Maiden features, and her Iron Curtain reaction, and in exchange gains 15 feet of movement speed, another Fascia attack for her multiattack, and the Vandalism is Prohibited reaction. 

Iron Maiden - Spikes. Whenever Albina is hit by an attack within 5 feet of her, the attacker takes 5 piercing damage. Additionally, she has disadvantage on stealth checks due to the bulk of her armor.

Iron Maiden - Repression. Albina takes 5 less damage (factored before resistances) from all sources, but must take at least 1 damage. She also treats incoming critical hits and attack rolls with 20 on the die as regular attacks. 

"Fascia, my precious artwork". Albina's greatsword, Fascia, appears to possess a will of her own and grants Albina the ability to make a reaction every turn.

Actions

Multiattack. Albina makes two different attacks using Fascia.

Fascia - Butchered Ribs. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage and 2d6 necrotic damage. Whenever this weapon damages a creature, the creature must make a DC 18 Constitution saving throw or take 1d6 necrotic damage whenever they make an attack on their next turn on a failure, or half as much on a success (maximum of twice per turn). 

Fascia - Rotator Crush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage. The target must then make a DC 18 Strength saving throw or have their movement speed reduced by 10 feet on a failure, or 5 feet on a success. 

Fascia - Tendon Tear. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage. The target must make a DC 18 Wisdom saving throw or also take 2d6 psychic damage and subtract 1d6 from the damage rolls of all attacks, spells, or effects that they make on their next turn, or half as much damage on a success and suffering no other effects.

Bonus Actions

Fascia Hungers (3/Day). Albina's greatsword twitches as if she had a life of her own. Until the start of her next turn, Albina's attacks are made at an advantage against creatures who have less than their maximum hit point total. 

Reactions

Exhibition Arrangements (2/Round). Upon being targeted by an attack, Albina can make a melee attack against it as a reaction. If this attack rolls higher than the incoming attack roll, the attack is canceled. Once used, the first attack of each hostile creature against her is made at an advantage until the start of her next turn.

Iron Curtain (2/Round). Albina braces herself against an incoming attack, gaining 20 temporary HP and mirroring the damage against the attacker. 

Vandalism is Prohibited (Requires Iron Maiden - Defibrillation. 2/Round). Upon being targeted by an attack, Albina can make a melee attack against it as a reaction. If this attack rolls higher than the incoming attack roll, the attack is canceled. If the attacker is within 5 feet of Albina, they also take half of her attack's damage roll.

Legendary Actions

Albina has three legendary actions, which she can use at the end of another creature's turn. She regains all spent uses at the start of her turn. 

"With every spark of inspiration".  Albina moves up to her movement speed. 

"Show me your inner self". Albina makes an attack using Fascia. 

"I'll have to put this ingredient to use" (2 Actions). Albina makes an attack using Fascia and restores hit points equal to half of the damage total. 

 

Mythic Actions

If Albina's Iron Maiden - Defibrillation has been used, she can use the options below as legendary actions for 1 hour.

Liberation of the Repressed Flesh (3 Actions). Albina makes two attacks with Fascia, with each attack targeting every hostile creature within 20 feet.

ToaOfTheVoid

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