Medium or Small Humanoid, Neutral
AC 17    Initiative +5 (15)
HP 110 (13d8 + 52)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 14 +2 +5
CON 18 +4 +7
Mod Save
INT 12 +1 +1
WIS 14 +2 +5
CHA 16 +3 +3
Skills Athletics +10, Intimidation +5, Perception +6
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Brave. Vex has advantage on saving throws against being frightened.

Indomitable (1 per Day). Vex can reroll a failed saving throw.

Actions

Multiattack. Vex makes two attacks: one with her cutlass and one with her hook arm.

Cutlass. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.

Hook Arm. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Piercing damage, and the target has the Grappled condition (escape DC 16). While grappled, Vex can use a Bonus Action to drag the target up to 10 ft.

Bonus Actions

"Brace Yourselves!" (Recharge 5). Each allied pirate within 30 ft. of Vex can use a Reaction to move 10 ft. without provoking Opportunity Attacks.

Reactions

Parry. Trigger: Vex is hit by a melee attack roll while holding a weapon. Vex adds 3 to her AC against that attack, possibly causing it to miss.

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2026 4:39:14 PM
6
0
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Habitat: Any

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