| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 14 | +2 | +5 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 16 | +3 | +3 |
Brave. Vex has advantage on saving throws against being frightened.
Indomitable (1 per Day). Vex can reroll a failed saving throw.
Multiattack. Vex makes two attacks: one with her cutlass and one with her hook arm.
Cutlass. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.
Hook Arm. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Piercing damage, and the target has the Grappled condition (escape DC 16). While grappled, Vex can use a Bonus Action to drag the target up to 10 ft.
"Brace Yourselves!" (Recharge 5). Each allied pirate within 30 ft. of Vex can use a Reaction to move 10 ft. without provoking Opportunity Attacks.
Parry. Trigger: Vex is hit by a melee attack roll while holding a weapon. Vex adds 3 to her AC against that attack, possibly causing it to miss.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/4/2026 4:39:14 PM
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6
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0
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Coming Soon
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