Stunning Strike (3/Short or Long Rest). When Auberon hits another creature with a melee weapon attack, he can attempt a stunning strike. The target must succeed on a DC 14 Constitution saving throw or be stunned until the end of Auberon's next turn.
Evasion. When Auberon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Multiattack. Auberon makes two attacks with his Unarmed Strike or two attacks with his Darts.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) bludgeoning damage. Unarmed Strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Darts. Ranged Weapon Attack: +6 to hit, range 25/65 ft, one target. Hit: 6 (1d4 + 4) piercing damage.
Fist of Unbroken Air (2/Short or Long Rest). Auberon creates a blast of compressed air that strikes like a mighty fist. Auberon choses a creature within 30 feet of him. The creature must make DC 14 Strength saving throw. On a failed save, the creature takes 29 (4d10 + 7) bludgeoning damage, it is pushed up to 20 feet away from Auberon and is knocked prone. On a successful save, the creature takes half as much damage, and it isn't pushed or knocked prone.
Fist of Four Thunders (2/Short or Long Rest). Auberon punches the ground and a wave of thunderous force sweeps out from him. The resulting effect is that of a spell, dealing 22 (5d8) thunder damage on a failed DC 14 Constitution saving throw.
Fangs of the Fire Snake. Tendrils of flame stretch out from Auberon's fists. Auberon makes two attacks with his Unarmed Strike with a range of 15 feet, dealing fire damage instead of bludgeoning plus an additional 7 (2d6) fire damage.
Deflect Missiles. When Auberon is hit by a ranged weapon attack, he can deflect or catch a missile, reducing the damage he takes from the attack by 18. If he reduces the damage to 0, Auberon can make a ranged attack (+8 to hit and +4 to the damage roll) with a range of 20/60 using the weapon or piece of ammunition he just caught as part of the same reaction.
Slow Fall. When Auberon falls from a height of 20 feet or lower, he takes no falling damage.
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