Medium Fey (Hag), Chaotic Good
AC 18 (natural armor)    Initiative +3 (13)
HP 136 (16d8 + 64)
Speed 40 ft., Swim 30 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +8
CON 20 +5 +5
Mod Save
INT 14 +2 +2
WIS 19 +4 +9
CHA 22 +6 +11
Skills Arcana +10, Deception +16, Insight +9, Perception +8
Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison, Psychic; Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 120 ft.; Passive Perception 18
Languages Common, Druidic, Giant, Sylvan
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits

Amphibious. The red hag can breathe air and water.

Legendary Resistance (2/Day or 3/Day in Lair). If Arcliss fails a saving throw, she can choose to succeed instead.

Blood Sense. The red hag can pinpoint the location of creatures that aren’t Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.

Magic Resistance. The red hag has advantage on saving throws against spells and other magical effects.

Speak with Beasts. The red hag can communicate with Beasts as if they shared a language.

Aura of Crimson Vigor. Creatures of her choice within 30 feet of Arcliss gain an additional 10 temporary hit points at the start of each of their turns. Enemies in the aura make concentration checks with disadvantage.

Coven's Oath. When Arcliss is within 60 feet of another Red Hag, she may use her reaction to take any damage directed at an adjacent hag instead. The damage is halved if absorbed this way. She may only use Oath once per round.

Actions

Multiattack. Arcliss makes two attacks: one Razorvine Whip attack and one attack with Burning Briar Staff.

Razorvine Whip. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8+5) slashing damage plus 7 (2d6) fire damage. On a hit, Arcliss may pull a creature of medium or smaller size 10 feet closer to her.

Burning Briar Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage plus 9 (2d8) fire damage. On a hit, the target must succeed on a DC 18 Constitution saving throw or be engulfed in burning vines, taking 5 (1d10) fire damage at the start of each of their turns for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Summon Red Thorn Elemental (Recharge 5-6). Arcliss channels primal fey magic to summon a Red Thorn Elemental in an unoccupied space within 30 feet. The elemental follows Arcliss's commands and uses the Red Thorn Elemental stat block. The creature disappears after 1 minute or until it's reduced to 0 hit points.

Spellcasting. The red hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: animal friendship, druidcraft, entangle

3/day: cure wounds, dispel magic, lesser restoration

1/day: control water, freedom of movement

Bonus Actions

Hand of Scarlet Fury. As a bonus action, Arcliss may cause her hands to ignite in crimson flames, dealing an additional 9 (2d8) fire damage with melee attacks for 1 minute. She can activate this ability once per short or long rest.

Gossamer Veil. Arcliss can turn invisible as a bonus action. While invisible and within dim light or darkness, she leaves behind an illusionary duplicate that occupies her previous space and performs mock actions. The veil lasts up to 1 minute or until Arcliss deals damage.

Reactions
Fey Retaliation. When Arcliss is hit by a melee attack, she can flare her aura. The attacker must make a DC 19 Wisdom saving throw or be stunned until the end of its next turn.
Legendary Actions

Arcliss can take 2 (3 in lair) legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arcliss regains spent legendary actions at the start of her turn.

Flame Lash. Arcliss makes one Razorvine Whip attack.

Floral Rejuvenation (Costs 2 Actions). Arcliss sheds sharp petals that restore 20 hit points to herself or an ally within 30 feet.

Description

Description: Arcliss leads the feared Wives of Nightshade, a coven of mostly neutral evil red hags who seek to balance destructive nature with protective magic. Cloaked in the flowing tresses of blood-red vines and scarlet blossoms, Arcliss is a figure of both grace and terror. Her beauty conceals a fierce resolve and the terrible fury of nature's wrath, ready to unleash storms of both flame and feral power. Her presence carries a distinct fragrance of roses soaked in iron, and her charisma compels obedience, even from foes.

Lore: The Wives of Nightshade have long been shrouded in mystery. These fey witches, under the leadership of Arcliss, seek to manipulate the natural world to protect it from its enemies, even if destruction is required. Arcliss, the Crimson Matron, carved her dominion among the fey by calling forth eldritch primal forces to defend the balance of the wilds. While feared for their ominous powers, the Red Hags live by ancient oaths to preserve the cycle of life. It is said that Arcliss bound her magic to the first blood spilled in defense of the sacred Redwood Valley, where outsiders dare not tread.

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2026 11:18:01 PM
4
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Coming Soon

Monster Tags: Hagfey

Habitat: CoastalForestPlanar (Feywild)Underdark

Treasure:  Arcana

WilliamTaylor7652

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