Land's Stride. Ascelot can move through natural difficult terrain and plants without expending extra movement or taking damage.
Multiattack. Ascelot makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Wild Shape (2/Short or Long Rest). Ascelot magically assumes the shape of a Giant Wolf Spider, a Giant Spider, a Giant Bat or a Phase Spider.
Spellcasting. Ascelot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: mold earth, magic stone, shillelagh, infestation
4/day each:jump, beast bond, charm person, fog cloud
3/Day Each: stone shape, greater invisibility, stinking cloud, gaseous form, warding wind, skywrite, invisibility, spider climb
1/Day Each: insect plague, cloudkill,
Create Web (3/Short or Long Rest). Ascelot casts web as a bonus action. Ascelot can walk through webs created this was without being slowed or restrained. Additionally, she can climb her own webs with a climb speed equal to her movement speed.
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