| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +18 |
| DEX | 18 | +4 | +12 |
| CON | 28 | +9 | +17 |
| Mod | Save | ||
|---|---|---|---|
| INT | 24 | +7 | +15 |
| WIS | 21 | +5 | +13 |
| CHA | 29 | +9 | +17 |
Legendary Resistance (4/Day). If the Ashley fails a saving throw, she can choose to succeed instead.
Celestial Vigor. Once per day, Ashley can call upon celestial energy to heal herself or an ally within 60 ft., restoring 100 hit points.
Ecliptic Delight. Ashley's presence generates a protective aura within 20 ft., granting herself and allies half-cover.
Spellcasting. Ashley's innate spellcasting ability is Charisma (spell save DC 23). She can cast the following spells:
Multiattack. Ashley performs three attacks: one with her radiant spear and two with her binding whip.
Radiant Spear. Melee Attack Roll: +17, reach 10 ft. Hit: 36 (4d10 + 14) Piercing damage plus 28 (8d6) radiant damage.
Binding Whip. Melee Attack Roll: +17, reach 20 ft., one target. Hit: 34 (4d8 + 14) slashing damage. The target is grappled (escape DC 21) and must roll a DC 21 Wisdom saving throw. On a failure, it is charmed by Ashley until the end of its next turn.
Charm. Ashley casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 23).
Manifest Peace. Ashley emits a calm aura within 30 ft. All hostile creatures in the area must succeed on a DC 21 Intelligence saving throw or have disadvantage on attack rolls and saving throws until the start of Ashley's next turn.
Draining Kiss. Constitution Saving Throw: DC 23, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.
Shape-Shift. Ashley shape-shifts to resemble a Medium or Small Humanoid or back into her true form. Her game statistics are the same in each form, except her Fly Speed is available only in its true form. Any equipment she’s wearing or carrying isn’t transformed.
Ashley can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ashley regains spent legendary actions at the start of her turn.
Detect. Ashley makes a Wisdom (Insight) check.
Harmonize (Costs 2 Actions). Ashley emits a wave of calming energy. Creatures she chooses within 60 ft. must make a DC 23 Wisdom saving throw or be charmed until their next turn.
Celestial Sweep (Costs 3 Actions). Ashley releases a burst of radiant energy in a 30 ft. radius. Each hostile creature in that area must make a DC 23 Dexterity saving throw, taking 75 (10d12) radiant damage on a failed save, or half as much damage on a successful one.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/5/2026 4:18:43 AM
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5
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1
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Coming Soon
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