Tiny Dragon (Titan), Lawful Good
AC 25    Initiative +80 (90)
HP 697 (34d20 + 340)
Speed 60 ft., Burrow 40 ft., Climb 60 ft.
Mod Save
STR 30 +10 +19
DEX 30 +10 +19
CON 30 +10 +19
Mod Save
INT 30 +10 +19
WIS 30 +10 +19
CHA 30 +10 +19
Skills Perception +9
Vulnerabilities Fire
Resistances All
Senses Blindsight 120 ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9)
Traits

Legendary Resistance (6/Day). If Kennedy fails a saving throw, he can choose to succeed instead.

Why did you think this would work on me?. Kennedy has Advantage on saving throws against spells and other magical effects.

Iron Feathers. If Kennedy is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, Kennedy is unaffected. On a 6, Kennedy is unaffected and reflects the spell, turning the caster into the target.

More fried than me. Kennedy deals double damage to objects and structures.

Actions

Multiattack. Kennedy makes one Bite attack and three other attacks, using Claw or Tail in any combination.

Bite. Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.

Claw. Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage.

Tail. Melee Attack Roll: +19, reach 30 ft. Hit: 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Thunderous Bellow (Recharge 5–6). Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.

Bonus Actions

Swallow. Strength Saving Throw: DC 35, one Large or smaller creature Grappled by Kennedy (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can’t teleport, it has Total Cover against attacks and other effects outside Kennedy, and it takes 56 (16d6) Acid damage at the start of each of Kennedy's turns.

If Kennedy takes 60 damage or more on a single turn from a creature inside it, Kennedy must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of Kennedy and has the Prone condition. If Kennedy dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.

Legendary Actions

Legendary Action Uses: 6. Immediately after another creature’s turn, Kennedy can expend a use to take one of the following actions. Kennedy regains all expended uses at the start of each of its turns.

More ****ed than ama with the shub. Kennedy moves up to half its Speed, and it makes one Claw or Tail attack.

. Kennedy moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. Kennedy can’t take this action again until the start of its next turn.

Habitat: Urban

Xearneas

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