Medium Celestial, Neutral Evil
AC 24    Initiative +4 (14)
HP 480 (46d8 + 276)
Speed 40 ft., Fly 60 ft.
Mod Save
STR 25 +7 +7
DEX 18 +4 +4
CON 22 +6 +14
Mod Save
INT 26 +8 +16
WIS 24 +7 +15
CHA 30 +10 +18
Skills Deception +17, Insight +14, Perception +14
Vulnerabilities Radiant
Resistances Cold
Immunities Necrotic, Psychic; Charmed, Exhaustion, Frightened, Paralyzed
Senses Darkvision 200; Passive Perception 24
Languages Celestial, Infernal, Telepathy 150
CR 28 (XP 120,000; PB +8)
Traits
Legendary Resistance (4/Day). If Diafris fails a saving throw, he can choose to succeed instead.
 
Aura of Dread.  Diafris emits an aura of fear within a 60-foot radius. Creatures that start their turn in the aura must succeed on a DC 23 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If they succeed, they are immune to this aura for 24 hours. This Aura ignores immunity to the Frightened.
Innate Spellcasting. Diafris’s innate spellcasting ability is Charisma (spell save DC 25). He can innately cast the following spells, requiring no material components:
1/day each: weird, gate.
Actions

Multiattack. Diafris makes three attacks: two with his spectral claws and one with his dread gaze.

Spectral Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 28 (4d8 + 10) necrotic damage. The target must succeed on a DC 23 Wisdom saving throw or be paralyzed until the end of its next turn.

Dread Gaze. Ranged Spell Attack: +17 to hit, range 60 ft., one target. Hit: 35 (10d6) psychic damage and the target must make a DC 25 Wisdom saving throw. On a failed save it is frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Nightmare's Grasp. (Recharge 0n a 6). Diafris targets one creature within 30 feet of him that he can see. The target must make a DC 25 Intelligence saving throw. On a failed save, the target is overwhelmed by its worst nightmares, becoming incapacitated for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Diafris can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Diafris regains spent legendary actions at the start of its turn.

Detect. Diafris makes a Wisdom (Perception) check.

Teleport. Diafris teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Haunting Visions (Costs 2 Actions). Diafris summons haunting illusions in a 60-foot radius. Each creature in that area must succeed on a DC 25 Wisdom saving throw or be frightened for 1 minute.

Embrace of Shadows (Costs 3 Actions). Diafris conjures shadows that envelop all creatures within 30 feet of him. Each creature must make a DC 23 Dexterity saving throw or take 44 (8d10) necrotic damage and be blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Description

Description: Standing before you is Diafris, an ethereal figure cloaked in shadows that seem to possess a life of their own. His presence sends shivers down your spine, as whispers of ancient terrors seep into your mind, inciting primal dread. Diafris's form shifts and distorts, a silhouette that never remains static, with hollow eyes that pierce through the darkness dispensing an aura of unending fear. His mere existence bends the fabric of reality around him, causing the air to grow thick with terror and despair. The ground quakes beneath his translucent feet as he strides purposefully toward his prey, leaving only horror and madness in his wake.

Lore: Diafris is an ancient celestial entity once sworn to protect the realms from darkness. However, over millennia, he succumbed to the very fear he sought to vanquish, morphing into the God of Fear. Every legend whispers that the mere utterance of his real name can invoke nightmares for a whole lifetime. He wanders the shadows between worlds, drawn to places steeped in dread, sowing terror and madness in his path.
 
Loot.
Shard of Eternal Night
A piece of Diafris's essence, imbued with the power of his fearsome presence. It can be used to cast the 'fear' spell once per day, with a spell save DC of 25. The shard is a rare and potent artifact, its value immeasurable. (Artifact)
Cloak of Unending Fear
This cloak, woven from the shadows of Diafris, grants the wearer an armor class of 20 and immunity to being frightened. It is an artifact of immense power, valued at roughly 25000 gold pieces. (Very rare)
Eye of the Bogeyman
A magical gem that contains a fragment of Diafris's eye. It allows the wielder to cast 'eyebite' once per day. Due to its unique properties and origin, its value is beyond standard appraisal. (Artifact)
Vial of Nightmarish Essence
A vial containing concentrated essence of Diafris. When consumed, it grants a +4 bonus to Charisma for 1 hour and allows the drinker to speak and understand all languages. The vial can be used once per day and is valued at about 2000 gold pieces. (Very rare)

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2026 6:02:47 AM
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2
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Coming Soon

Habitat: Planar (Astral Plane)

Treasure:  Any

WilliamTaylor7652

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