| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 22 | +6 | +14 |
| CON | 30 | +10 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 24 | +7 | +15 |
| CHA | 28 | +9 | +17 |
Legendary Resistance (4/Day). If the giant fails a saving throw, it can choose to succeed instead.
Heaven's Gale. The Avatar commands the air around her with unnatural precision. As a bonus action, she can create up to three 30-foot-radius spheres of intense wind within 120 ft. of her. Each sphere lasts until the end of her next turn. Creatures in these areas must succeed on a DC 23 Strength saving throw or be pushed 60 feet away from the center of the sphere and knocked prone.
Divine Winds (Aura). A powerful aura of heavenly wind radiates from the Avatar in a 40-foot radius. Any hostile creatures that start their turn in the aura must succeed on a DC 21 Constitution saving throw or take 25 (5d10) force damage and be blinded until the start of their next turn. All ranged weapon attacks within the aura are made with disadvantage.
Skybound Resilience. If the Avatar of Skye is reduced to 0 hit points, she disperses into the wind and reforms at a location within 1 mile in 1d4 hours with full hit points. This ability can only be used once per day.
Cyclone's Grasp. When the Avatar successfully grapples a creature, she lifts them into a swirl of gale-force winds. At the start of each of the creature's turns, they take 21 (6d6) bludgeoning damage and are considered restrained. The creature can use an action to attempt a DC 24 Strength or Dexterity saving throw to escape, but if it fails three times, it is ejected 100 feet into the air, taking an additional 35 (10d6) falling damage.
Innate Spellcasting. The Avatar's innate spellcasting ability is Charisma (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: gust of wind, control weather, feather fall;
3/day each: call lightning, chain lightning, wind wall;
1/day each: storm of vengeance, whirlwind, plane shift(self only).
Multiattack. The Avatar makes two attacks with her Wind Spear and one with her Zephyr Strike.
Wind Spear. Melee or Ranged Weapon Attack: +15 to hit, reach 15 ft. or range 60 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 11 (3d6) force damage. If used as a ranged attack, the spear returns to the Avatar's hand immediately after the attack.
Zephyr Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 28 (3d12 + 8) slashing damage, and the target is swept up into a 20-foot-high vortex of wind. The creature must make a DC 22 Dexterity saving throw or be knocked prone.
Thunderous Blast (Recharge 5-6). The Avatar releases a concentrated burst of thunderous energy in a 60-foot line that's 10 feet wide. Each creature in the line must make a DC 24 Constitution saving throw, taking 56 (16d6) thunder damage and being stunned until the end of their next turn on a failure, or half damage and no conditions on a success.
Skye can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.
Cyclone Shift. The Avatar swiftly relocates herself within 30 feet, moving as a gust of wind. This movement doesn't provoke opportunity attacks.
Gale's Rebuke. The Avatar creates a sharp wind barrier around herself. Until the start of her next turn, any creature that strikes her with a melee attack takes 22 (4d10) slashing damage.
Wind Blessing. The Avatar chooses one ally within 120 feet. That ally regains 30 hit points and can immediately move up to half its speed without provoking opportunity attacks.
Cyclic Rampage (Costs 2 Actions). The Avatar summons a rampant wind wall that slashes across the battlefield. All creatures within a 40-foot radius of a point she chooses within 100 feet must make a DC 23 Dexterity saving throw. On a failed save, the creatures take 44 (8d10) slashing damage and are knocked back 30 feet. On a success, they take half damage and are not knocked back.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/5/2026 7:11:05 AM
|
11
|
4
|
--
|
Coming Soon
|
Comments