Huge Construct, Unaligned
Armor Class 17
Hit Points 125 (15d10 + 50)
Speed 60 ft., Climb 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +7
Skills Athletics +10, Perception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Passive Perception 18
Languages none
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Destructible Legs. For every 20 hit points of damage, the Ancient Guardian takes, it loses one of its 6 legs and 10 feet of movement.

Vulnerable Eyes. If the Ancient Guardian is hit with a critical hit from a ranged weapon attack, it becomes stunned until the end of its next turn, ignoring the immunity to the condition.

Actions

Multiattack. The Ancient Guardian takes 2 claw attacks, so long as it has 1 leg remaining.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) [Slashing] damage. 

Minor Blast. Pick a point within 120 feet of the Ancient Guardian. All creatures within 10 feet of that point must make a DC 15 Dexterity saving throw or take 15 (4d6+2) radiant damage on a failed save and half as much on a success.

Eye Blast (Recharge 5-6). Pick a point within 120 feet of the Ancient Guardian. All creatures within 20 feet of that point must make a DC 15 Dexterity saving throw or take 30 (8d6+2) radiant damage and get launched 10 ft away from the blast on a failed save and half as much on a success.

ohcanadia

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