Class: Paladin. Anhkamon is Considered a 10th Level Paladin.
Aura of Courage. Allied creatures within 10 ft of Anhkamon are immune to the Frightened Condition.
Aura of Protection. Anhkamon and all Creatures within 10 ft of him have a +1 Bonus to Saving Throws.
Channel Divinity (1/Day). Anhkamon possesses a boon of Divine Power Granted by Ankhtepot.
Divine Health. Anhkamon is Immune to Disease.
Divine Smite. Anhkamon can Expend a Spell Slot when he makes a Melee Attack Dealing an Additional 2d8 Necrotic Damage for a 1st Level Spell Slot and an additional d8 for Every Spell Slot above 1st.
Dueler. When Anhkamon is weilding a Weapon in one hand and no other Weapons he deals an additional 2 damage (Already Included in this Statblock).
Special Equipment. Anhkamon Possesses a Staff of Charming and his Aldrnari Longsword possesses 4 Charges, expending a single Charge causes it to deal an additional 1d4 Fire Damage on a Hit for 10 minutes, expending 2 Charges allows him to use the Sword to cast Heat Metal, Charges are Expended as a Bonus Action
Multiattack. Anhkamon can use his Dreadful Glare and makes two attacks.
Aldrnari Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) Slashing damage or 8 (1d10 + 3) Slashing damage if Wielding with two hands
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Anhkamon targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 13 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Lay on Hands. Anhkamon has a Pool of 50 Hitpoints he can Restore to himself or a Creature he can Touch.
Divine Sense (2/Day). Anhkamon Learns the Location of Any Celestial, Fiend, Undead, or Objects affected by the Hallow Spell.
Spellcasting. Anhkamon is a 10th Level Paladin, his Spellcasting ability is Charisma (Spell Save DC 13, +5 to hit with Spell Attacks). He has the Following Spells Prepared:
1st Level (4 Slots): Command, Compelled Duel
2nd Level (3 Slots): Warding Bond, Zone of Truth
3rd Level (2 Slots): Aura of Vitality, Spirit Guardians (Deals Necrotic Damage)
Pharaohs Decree. Anhkamon expends his Channel Divinity to force all Creatures within 30 ft of him to make a DC 13 Wisdom Saving Throw. On a Failure a Creature can't move more than 30 ft away from him.
Turn the Tide. Anhkamon expends his Channel Divinity causing all of his Allies within 30 ft to Regain 1d6+1 Hitpoints.
Selfless Bodyguard. When a Creature within 5 ft of Anhkamon takes Damage, he can choose to take the Damage Instead.
Description
Anhkamon serves as the Vizier of Pharaoh Ankhtepot, acting as a Liason as well as Body guard for the Pharaoh enabling them to Announce Decrees to Muhar all the way from the City of the Dead, So Loyal is he to the Pharaoh that Ankhtepot Trusts him with one of the Few Weapons of Fire in the Domain.
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