| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Titan Form stats. to fix some problems with the creation of the creature, some of the titan's stats will be listed here:
AC = 13 + your wisdom modifier
Temp HP = twice your druid level, your Hit Point and Hit Dice don't change
Str, Dex, Con scores: equals to you Wisdom score
Int, Wis, Cha score: don't change
senses: darkvision 60ft, passive perception don't change
Siege Monster. You deal double damage to objects and structures.
Rampager. While Huge or larger, when you enter the space of an enemy that is at least one size smaller than you for the first time on a turn, that creature is subjected to the following effect. Strength Saving Throw: DC equals your spell save DC. Failure: The target has the Prone condition. If the target already has the Prone condition, it instead takes 2d6 Bludgeoning damage. Creatures who are at least two sizes smaller then you makes the Saving Throw with Disadvantage.
Earth's Power(Requires level 6+). While Huge or larger. your body builds up a massive amount of energy.You can use a Incandescent Breath at level 1 without expending a spell slot. in addition, whenever an enemy hits you with a Melee Attack, the creature takes 1d6 Radiant Damage. A creature cannot take this damage more then once every turn. The damage increases to 2d6 while Gargentum
Eruption(Requires Overtitan). While you are Overtitan, you are considered one size larger then Gargentum creatures (and two sizes larger then Huge and so on) for the purpose of any effect. When you enter Overtitan. you can expend a level 6+ spell slot to erupt your massive energy and unleash your true powers.
As long as you remain Overtitan, you can use Incandescent Breath at up to level 3 without expending a spell slot, and the damage of your Rampager and Earth's Power are both increased by 1d6 and another 1d6 for every spell slot level used above level 6. In addition, you have a 2 Reactions every round, rether then 1, and at the start of the turn of a creature other then you, you can use your reaction to move up to half of your speed and then make one Rend attack. If you expended a level 8+ spell slot to activate this ability, the number of Reactions you have increases to 3.
Multiattack (Requires Druid Level 5+). You make two Rend attacks
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus your Strength modifier Slashing damage. If the target is at list one size smaller then you, the target must succeed on a Strength Saving Throw against your spell save DC or be knocked prone. the damage and the reach of the attack both increase when you're Huge(2d8 and 10ft) and Gargentum(3d8 and 15ft).
Incandescent Breath. You expend a level 1+ spell slot to release a burst of energy in a line in front of you. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 5-foot-wide, 60-foot-long Line. Failure: 2d8 Radiant damage per level of the spell slot expended. Success: Half damage.
Previous Versions
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5/6/2026 5:34:19 AM
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5/6/2026 5:35:41 AM
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