Large Giant (Paladin, Stone Giant), Lawful Good
AC 26 Radiant Shield    Initiative +2 (12)
HP 520 (35d10 + 350)
Speed 45 ft., Burrow 30 ft.
Mod Save
STR 28 +9 +16
DEX 15 +2 +2
CON 30 +10 +17
Mod Save
INT 17 +3 +3
WIS 21 +5 +12
CHA 24 +7 +14
Skills Athletics +23, Insight +12, Perception +12, Persuasion +14
Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Frightened, Poisoned
Senses Tremorsense 60 ft., Truesight 60 ft.; Passive Perception 22
Languages Common, Elvish, Giant
CR 23 (XP 50,000; PB +7)
Traits

Eternal Shield. Canad wields an immense, magical shield that provides him with an aura of protection. Allies within 30 ft. gain a +3 bonus to AC. If an ally within 30 ft. would be reduced to 0 hit points, Canad can use his reaction to reduce the damage, preventing the ally from falling unconscious once per long rest.

Radiant Strikes. All of Canad's melee weapon attacks deal an additional 3d10 radiant damage.

Earthen Resurgence. If Canad is standing on natural earth or stone, he can use a bonus action to heal 50 hit points. Additionally, the area within a 30-foot radius of Canad becomes difficult terrain for his enemies.

Legendary Resistance (3/Day). If Canad fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Canad's spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

At will: shield of faith, detect evil and good, healing word

3/day each: guardian of faith, stoneskin, wall of stone

1/day each: sunburst, mass heal, earthquake

 
Actions

Multiattack. Canad makes two attacks: one with his Hammer of Mountains and one with his Shield of the Sun.

Hammer of Mountains. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage plus 13 (3d10)radiant damage. On a hit, the target must succeed on a DC 20 Constitution saving throw or be knocked prone.

Shield of the Sun. Melee Weapon Attack: +15 to hit, reach 5ft., one target. Hit: 27 (3d10 + 9) radiant damage. The target must make a DC 21 Wisdom saving throw or be blinded until the start of Canad's next turn.

Radiant Earthquake (Recharge 5-6). Canad slams the ground, creating a radiant earthquake in a 60-foot radius. Each creature in the area must make a DC 21 Dexterity saving throw, taking 52 (8d12) radiant damage and 32 (5d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, all enemies in the area are knocked prone and grappled by the earth (escape DC 18).

Legendary Actions

Canad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Canad regains spent legendary actions at the start of his turn.

Shield Bash. Canad makes a Shield of the Sun attack.

Guardian’s Vigilance. Canad moves up to half his speed without provoking opportunity attacks.

Radiance of the Earth (Costs 2 actions). Canad releases radiant energy in a 30-foot radius around himself. Enemies in the radius must make a DC 21 Constitution saving throw, taking 40 (9d8) radiant damage on a failed save, and half as much on a successful one. Allies in the radius gain 20 temporary hit points.

Description

Description: Before you stands a titanic figure of gleaming stone and silver, a giant whose very presence commands awe and admiration. Canad is a fusion of the elements and celestial power, radiating calm authority with each measured movement he makes. His immense, angular form is etched with intricate runes, glowing with the light of a thousand dawns. His hands are engulfed in an aura of pure radiance, while his chest bears the emblem of the Earth itself: an unyielding mountain. His colossal shield, fashioned from an ancient ironwood tree and reinforced with celestial metal, stands as an immovable bulwark, embodying the unshakable resolve he holds to defend the righteous. A connection to the very soil pulses through him; when his feet touch the ground, plants sprout and the earth ripples gently as though welcoming a guardian of creation itself. His gaze shines with the warmth of a father not bent by anger, but steeled to protect. Every step is methodical, not wasting movement, as the heavens and the earth seem to follow his unbreakable will.

Lore: Canad, Shield of the Earth, stands as one of the Brothers of Odothui, the god of the sun. Tasked with protecting the balance of creation, Canad embodies the strength and resolve of the earth itself. Through centuries, he has walked among mortals, forsaking violence except in times of dire need. Legends say that when he walks, the earth blooms in his wake, and when he fights, mountains tremble. Though as patient and radiant as the dawn, he brings unrelenting justice to those who threaten the sanctity of life. Canad stands as an eternal guardian, both physically and morally, whose righteous path is unwavering.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2022 5:22:09 PM
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9/25/2024 1:32:14 AM
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5/6/2026 6:21:25 AM
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Monster Tags: NPC

Habitat: HillMountainPlanar (Elemental Plane of Earth)Underdark

Treasure:  None

WilliamTaylor7652

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