Paladins smite. Commander Jacksun always has the Divine Smite prepared. In addition, he can cast it without expending a spell slot, but he must finish a Long Rest before you can cast it in this way again. (spell slots 2)
Multiattack. Commander Jacksun makes two attacks, using his Glaive or Longbow in any combination.
Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) slashing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Trampling Charge (Recharge 5–6). Commander Jacksun moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space Commander Jacksun enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
Kick (Recharge 3–4). Any creature who enters or exits Commander Jacksun's melee range from behind gets kicked and receives the following effect. Constitution Saving Throw: DC 14. Failure: 9 (1d8 + 4) Bludgeoning damage, and the target has the stunned condition.
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