Large Fey, Neutral Good
Armor Class 17
Hit Points 62 (9d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +7, DEX +6
Skills Athletics +6, Perception +3
Condition Immunities Stunned
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Paladins smite. Commander Jacksun always has the Divine Smite prepared. In addition, he can cast it without expending a spell slot, but he must finish a Long Rest before you can cast it in this way again. (spell slots 2)

Actions

Multiattack. Commander Jacksun makes two attacks, using his Glaive or Longbow in any combination.

Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). Commander Jacksun moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space Commander Jacksun enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Reactions

Kick (Recharge 3–4). Any creature who enters or exits Commander Jacksun's melee range from behind gets kicked and receives the following effect. Constitution Saving Throw: DC 14. Failure: 9 (1d8 + 4) Bludgeoning damage, and the target has the stunned condition.

Habitat: ForestGrassland

AerrinBlackwood

Comments

Posts Quoted:
Reply
Clear All Quotes